1st Runner
Up: Deus Ex Human Revolution
Riots, global
recession, media manipulation, civil wars, and a growing disquiet at
emerging influence of technology on society, that's the 2027 of DXHR,
did you think I was talking about some other year?
Although it was sold as
a cross between a FPS and a RPG DXHR was for me at its heart a puzzle
game. The game's developers may have Created a meticulously balanced
stealth mechanic and gone to painstaking lengths to give you a
multitude of options whenever your plans went awry, but I found it
time after time that the one I reached for was reload.
It wasn't enough just
to get through a level undetected, every guard had to taken out in
the most efficient way possible, every terminal had to be hacked,
every doorway unlocked, every secret found. DXHR Inspired OCD in me
like no other game I have ever played.
Mr Tyrell? nope? hmm sorry wrong office |
The e-mails back and
forth between characters, the chatter between guards just out of
earshot, the small fragments of newspapers and books left around the
world, all of them combined to provide some the best environmental
storytelling I have seen for a long time. DXHR provided a world which
Although lacking in the possibilities for the creation of emergent
events had a incredible fidelity, if you could interact with an
object that object mattered. This level of detail meant my subjective
experience of time passing in the game took on a slow pace where it
felt I was moving from moment to moment.Games are so often about the
grand arc of a story, DXHR was like a scrapbook of anecdotes, and
small moments of insights into the lives of its characters.
Hello UPS? we seem to have had allot of cardboard boxes delivered |
Science fiction has
always been a very fast-paced genre, and it speaks
volume of what DXHR accomplished that I have to think back to The Handmaid's Tale's for another
example of a Sci-fi narrative which gave such insight to the miniature of its protagonists lives.
It also featured what
in any other year would have been the outstanding musical score. The
influence of Vangelis classic Blade runner soundtrack is obvious, but
frankly composer Michael McCann did such a good job its near
impossible to hold it against him(go on treat yourself & have a listen).
All this praise is not
to say DXHR is a flawless game by any measure, the insertion of three boss fights,
and a incredibly contrived final scene both were bad enough to jolt
me out of my immersion in the game and will forever be blots on its
record.
In the end though DXHR
proved that a high budget, high fidelity, high concept games could
still succeed, and for that I am profoundly grateful.
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