So once again its list
time. Time for everyone on the Internet to declare what their best
games of the year were. I've always felt that the game of the year
concept was a very arbitrary one.
So I've decided to do
mine a little different this year. With my gaming habits now heavily
weighted towards picking up titles in sales instead of at release,I
find myself considering games in an environment of far less hype than
I used to.
For me a game of the
year has to be experienced which is very much of its time. A game
that was not just released in 2012 but reflected it in some way.
I am obviously aware of
the game with a three-year development cycle to never truly be a
response to events in the year of its release, But I think I can
content myself with games that reflect the the Zeitgeist without
demanding them to actively create it.
So my choices will all
be games that I feel I could not have got the same experience from if
I'd played them in any year apart from 2011.
My experience of 2011 was the year to find the way an atmosphere of uncertainty,
indecision, and confusion in popular life. Such slippery concepts
have always been an anathema to the heavily emphasised rules an
goals that form the backbone of most games, and they ascension to
primer to place on the news agenda may explain why are some of the
more straight forward and traditional games I have played haven't
made my list.
1st Runner
Up: Fate of the World
In the latter months of
2012 I along with many other watched almost disbelieving as most of
the western world's political class sat like a rabbits in the
headlights of the oncoming economic crisis. So when I played FotW I
was intrigued by the way it advocated a non political approach to
solving global problems, that stood out in stark contrast to the
serial failure of contemporary politics.
It's uncompromising
rejection of absolutes of both the right and left wing of
contemporary political debate, made this game there was no quick fix,
and which didn't respect a player for taking a 'stance' on a issue.
To be a successful player I had to be guided by a feeling pragmatism
and not idealism.
Drill, Drill, Drill!!! |
I could not max/min my
way towards victory, or 'game' this system. Eventually through hard
work and a couple of hundred billion deaths it began to become clear
to me the key was to keep all your plate is constantly spinning. To
search constantly for equilibrium, while riding a catastrophe curve.
When a game gives you a bonus for only causing 6.5 Billion deaths it probably means business. |
In some ways it echoes
back the 50s and 60s rejection of politics as a means for dealing
with the world's problems, And while I certainly have more than my
fair share of scepticism regarding this approach it is still
interesting to find a game advocating any kind of engagement with the
world's problems in a year where political disillusionment was so
widespread.
Its heavy debts to
board game mechanics may put off a lot of people, but for those willing to persevere it offers one of the most challenging and thought-provoking experiences for years.
In Parts 2 & 3: Two games which surpassed my expectations, made me think, and provided two genuinely excellent game soundtracks.
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