“We
hold these truths to be self-evident, that all men are created equal,
that they are endowed by their Creator with certain unalienable
Rights, that among these are Life, Liberty and the pursuit of
Happiness”
That
sentence begins what is undeniably one of the most important
documents of western civilisation. But while I doubt those words can
ever resonate with me as they can with anyone born in the land of
their origin, the promise implicit within them still has the power to
speak to me across the expanses of time and the Atlantic ocean. They
expound to me a sense of a shared human experience, and a faith in
the potential of every individual.
They are in a very real way the heart of the American ideal.
In
particular when I look at those words I see the great paradox of western democracy, born from the essence of two philosophies
who's ongoing conflict has helped define modern life.
I'm
going to talk about that paradox, the slippery nature of truth, how
history makes some more equal than others, and the enduring power of
hope. But mostly I am going to talk about a how a video game helped
me understand these ideas. How it began a series of games which has
for over 20 years remained approachable and bipartisan, while
providing ongoing conversation over what the ascendancy of western
democracy means. I'm going to talk about Civilization.
The Truth
This
story begins in 1991, as the slow inward collapse and eventual
dissolution of the USSR brought the cold war to a end. It seemed
finally the world could breathe again after holding its collective
breath for 50 years, as the doomsday clock's hands moved slowly away
from midnight. Western capitalist democracy stood alone, and the
great ideological wars seemed to be over.
It's
hard now to understand fully what this meant for many people at the
time, and certainly as a child I didn't grasp the significance of the
events going on around me, so my own concerns were different and less
high minded. I was deep in the throes of a new obsession, I no longer
cared what the fastest dinosaur was, and football stickers were so
last year. Now fighter planes were my everything, and my waking hours
were spent nose in a book engrossed in absorbing their every detail
in that singularly determined way that only children seem to posses.
I
had a soft spot for the rugged Soviet machines they felt more like
'proper' planes than their sleek US equivalents. As such when it did
begin the end of the cold war had me worried. Did no more USSR mean
no more MiGs? No more Hinds? It seemed to my mind that bidding
goodbye to the era of those dearly loved big
beasts, was a steep price to pay for world peace.
But
my disappointment at the immanent dismantling of the eastern block
war machine wouldn't last long as in 1992 my parents would by a Amiga
500+, and a little later I would get a game called Civilization.
Yes
it looked terrible, even by the 1990's highly pixelated standards but
it promised a scale and scope beyond almost anything else. The games
6000 year time line meant Civ sometimes got described as a 'God Game'
(the term 4x didn't emerge till a year later), but unlike true god
games such as Populous in Civ you were able to influence but not
directly intervene. There was no rains of fire, or angry lightning
bolts here, instead yours was the guiding hand behind a nation's
collective consciousness subtly changing it's path through history.
The task in front of could seem daunting, you didn't have to just
deal with one city, or one time period, your task was to guide a
civilisation from nothing through all of human history and into the
future, to “Build a empire to stand the test of time”.
Looking
back with hindsight that tag line really does give the game away,
with Civ arriving as it did not long after the Berlin wall fell &
tanks rolled through red square, there was really only one empire
that appeared to fit that criteria.
The truth is Civ wasn't a game
about civilization, it was about a civilization. It was a game about America, the
worlds only superpower.
Next Part 2: Why I think in Civ sometimes not all men are created equal.
Side Note: This series has been brewing for a while (since January in fact), but I finally made up my mind to beat it into some kind of readable state after listening to Civ being discussed on the Three Moves Ahead Podcast and then talking about Civ V again on the Idle Thumbs forum. Still nothing might have come of it if it hadn't lead to me following Jeff Green on Twitter, which in turn lead to me reading this great post by him, which in turn made me decide that if he can talk about depression (which I've had my struggled with at times in my life) so openly, I can certainly stop worrying about putting myself out there and having my opinions judged and talk about a silly video game.
Next Part 2: Why I think in Civ sometimes not all men are created equal.
Side Note: This series has been brewing for a while (since January in fact), but I finally made up my mind to beat it into some kind of readable state after listening to Civ being discussed on the Three Moves Ahead Podcast and then talking about Civ V again on the Idle Thumbs forum. Still nothing might have come of it if it hadn't lead to me following Jeff Green on Twitter, which in turn lead to me reading this great post by him, which in turn made me decide that if he can talk about depression (which I've had my struggled with at times in my life) so openly, I can certainly stop worrying about putting myself out there and having my opinions judged and talk about a silly video game.
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