Saturday, 25 February 2012

I was never any good at skiping


“if dialogue can be skipped in games, then why not combat?”

I cant help but wonder if  perhaps another question should be asked, that if ANY element of a game can be skipped without effect then why is it in the game at all? 

When combat is totally meaningless wanting to skip it is not only fine, but the rational response.*

Any time I play a game and see a character hacked down in combat one minute, and up good as new spouting his life story the next, my heart sinks a little. It just seems sloppy devaluing both the gameplay and the story, and gets progressively more jarring more strictly delineated a game places these elements.

It just seems so limiting, I need to see more if I ever want this to stop skipping from being a rational choice for me. What about companion npc's who are in danger when I enter combat? or characters who expressed themselves through actions as well as words? Perhaps even combat paced to allow for moments of calm where dialogue can occur.

These don't seem like they should be unreasonable hopes, there are already great examples in both traditional narrative media (such as films and tv) and in games themselves.

Tuesday, 7 February 2012

The Dice Mountains of Madness : My time with Elder Signs iOS



H. P. Lovecraft's Cthuhlu universe has been the subject of a lot of games down the years, and Fantasy Flight's Arkham Horror a series of board games is commonly considered to be one of the most effective interpretations. Sadly my experience with that lineage is somewhat non-existent, so when I picked up their spin-off game Elder Signs on iOS it was on the basis of the strength of my affection for the mythology and board games in general.

Sunday, 5 February 2012

Meme Machine



A Grenade rolls down a hill, as the the Wizard serves Hot Scoops, while a Puffin cries Baboo and Jeff Goldblum backs into Samuel L Jackson's arm.....

By the time the Idle Thumbs podcast bowed out after two years of consistently entertaining shows, it had established a distinct vocabulary and culture of its own. Since then I haven't found any other show that has quite managed to be quite as smart while at the same time not taking itself too seriously.

Friday, 20 January 2012

Finding a good podcast


Its been interesting to watch the ongoing debate of how the internet is changing games journalism from the sidelines over the last couple of years. New fads have come and gone often simultaneously condemned as a threat by some and lionized as the savior of the medium by others.
Despite all that it was simple practical lifestyle considerations which changed the way I consumed games media most.

I'm someone who's mind wanders hugely when unoccupied, so when I decided to join a gym to improve my fitness I started looking for podcast to keep my mind busy while my body was given a workout.
So I started listening to gaming podcast
I found that often their conversational format was a lot easier for me to engage with than written work

The big problem I faced was finding out what podcast were worth listening to. There's no such thing as dedicated podcast review site (probably for very good reason) neither was Itunes of much help, and I primarily found myself searching the forums of the bigger gaming communities (such as Penny Arcade, RPS, and GWJ)for recommendations.

So as part of my effort to get myself writing more I'm going to try and make a effort to fill that gap by writing a (initially) Bi-Weekly podcast review.
I will be keeping these reviews under 500 words and trying to get across what I personally enjoyed about each podcast while providing practical information which would be useful to anyone wanting to get the lowdown on a particular cast.

I'll be posting these reviews on a Sunday and each one will feature:
-A Short review describing themes covered, the atmosphere, and what makes it worth paying attention to.
-Average Episode length
-Normal upload day
-Topics: General gaming, One genre, Cultural anecdotes etc
-Format: Panel show, Interviews etc
-Best Episodes: Examples of the show at its best which would hopefully be a good in point for a new listener.

Thursday, 12 January 2012

Intentions for 2012


I'm going to try to avoid the trap of setting specific goals, it can become far too discouraging to set a goal and fail it due to circumstances outside my control.
So what I'm going to do is set up my intentions this year, they will guide the decisions that I will make without giving me a binary fail/success state.

To not be ashamed of my work
I have never had much confidence in my own writing. Some of that obviously comes from being dyslexic and the trouble that gives me with spelling and grammar. However if I'm serious about getting better, I can't afford to be precious about it.
I will do this by both pestering close friends and family to look at what I do more, as well as taking a deep breath and politely asking some of the writers who I respect on the net for their opinion.

To write regularly
I'm going to try and make sure I post at least once a week. Pretty much the one piece of advice about writing that is universally agreed upon is that if you want to get better at it you need to do it as much as possible.

To learn a programming language (to a level where it's actually useful)
I've recently started learning Python, it's pretty interesting but so far it's more at the stage where it's an intellectual exercise than a practical skill. My aim this year is to grind through to a stage where I can make practical use of it.

To finish my Boardgame
I was working on my boardgame 'Shadows' most of the second half of last year. I've got to the stage where it's mechanically complete on paper. This year I need to start playtesting it, sort out any balance issues, and then produce artwork for myself or/and talk to other people I know about contributing. Then I need to make the big step of looking for a publisher.



Wednesday, 11 January 2012

Space Marine: A 40k fan's view



My half tonne genetically engineered superman rockets into the sky, two giant jet engines strapped to his back, and a hammer the size of a small truck gripped between his hands.
Reaching to top of my flight arc, I feel like doom incarnate a living personification of the Sword of Damocles. Hanging in the air for a moment, before plummeting towards a hapless victim.

There were times when I played Space Marine when just for a second everything just clicked into place. In those moments it was hard not to smile, the game made me feel like a unstoppable force of nature full of momentum and power. At its best it was a intoxicating and potent example of the sort of power fantasy that has increasingly fallen out of favour as games have begun to seek mainstream cultural acceptance.

Wednesday, 4 January 2012

My Personal Games of 2011: Part 3 The Winner


My Game of the Year: Bastion

At the very least I think Bastion was a brilliant example of what a smaller indie game developer can achieve if they give themselves a tightly defined design remit. It had virtually no missteps, by keeping its aims tight it accomplished everything it set out to do.