“if dialogue can be skipped in games, then why not combat?”
I cant help but wonder if perhaps another question should be asked, that if ANY element of a game can be skipped without effect then why is it in the game at all?
When combat is totally meaningless wanting to skip it is not only fine, but the rational response.*
Any time I play a game and see a character hacked down in combat one minute, and up good as new spouting his life story the next, my heart sinks a little. It just seems sloppy devaluing both the gameplay and the story, and gets progressively more jarring more strictly delineated a game places these elements.
It just seems so limiting, I need to see more if I ever want this to stop skipping from being a rational choice for me. What about companion npc's who are in danger when I enter combat? or characters who expressed themselves through actions as well as words? Perhaps even combat paced to allow for moments of calm where dialogue can occur.
These don't seem like they should be unreasonable hopes, there are already great examples in both traditional narrative media (such as films and tv) and in games themselves.