A intergalactic gangsta
power fantasy set in a virtual world is not necessarily the sort of
game where I particularly expected to find well developed and
sympathetic characters, but thats what Saints Row 4 is and that's
exactly what you will find.
I found SR4 was a game
that respected my time like few others, it's willingness to build
upon what went before while exploiting and playing with my
expectations about gameplay mechanics and character archetypes means
barely a moment is wasted. Instead what you do, and those you do it
with is put firmly in the spotlight. Its near fanatical the old
adage of “show, don't tell”.
For me the easiest way
to explain why it's worth looking past Saints Row's surface and
paying attention to how smart some of it's design decisions are is to
look at its relationship with music. While the GTA series was
certainly the first to pioneer the idea of in game radio stations
SR4's 'thing' has always been that music isn't just something you
hear as a player but part of the world that the characters also have
a relationship with.